System Modification
The system I will being modifying is the videogame The Legend of Zelda: Breath of the Wild. The title of it will be changed to The Legend of Link: A Princess’s Quest. The modification I am making to this beloved videogame is the main character. Normally, Link, who is an elf type human, is in love with Princess Zelda. She is normally captured by the evil man Gannon. Link is the one to save her and bring back balance to the land of Hyrule, where she rules. This is the stereotypical damsel in distress situation. I am taking this opportunity of modifying it into a game where the girl in the situation saves the boy instead. This way, when a girl plays this game, they feel empowered and when a boy plays it, they can realize it’s attractive for a woman to be independent and powerful. With this being my favorite videogame, it is the only modification I will make. I will keep everything else the same because I love the rules and way the game is structured. I even love it when Link is saving Zelda, but I feel it is time for a change.
The people that get to make this game are the people that have made it from the beginning, Nintendo. I believe that Nintendo is making it, but the developers of the game are mainly women that enjoy the game. I chose women because they are going to recognize details that matter such as Zelda wearing pants instead of a dress during the conquest. It’s not realistic for a woman to go out to nature while planning on fighting, camping, and living off the land in a dress. It’s too hard to more in and doesn’t keep you warm at night. It is important to keep the women overseeing it lovers of the game, so they don’t make too many changes to where you don’t know what you’re playing.
The Legend of Link: A Princess’s Quest
Objectives:
1) To survive the monsters and harsh elements of the land
2) Use the land, animals, and treasure to survive
3) Save Link from Gannon’s grasp.
Procedure:
1) Click on “Start New Game”
2) Enter in your name and save progress
3) The videogame will open up with a clip of why Link is missing, where he may be, and who you are
4) You will be given a tutorial of what your abilities are in the game and how the basic game functions work such as: saving your
progress, opening up the map, looking at your supplies
5) Then you will explore the land looking for clues on how to survive and clues to finding Link
6) You are to play the game until you unlock all the missions and also save Link
Rules:
1) If you lose all your given heart (3) you will die and how to start from a checkpoint or your last saved spot in the game
2) If you hold down too long when using your stamina, you will become out of breath and not be able to move quickly
a. Stamina is abilities to run, climb or swim
3) If lose your stamina during swimming, you will drown and lose all your hearts
4) Jumping from a high area, without water below, will take all your hearts away and kill you
5) If you get attacked by an animal or monster too many times you will die
6) Certain animals have higher amounts or power than others
a. For example, a bear can kill you with one bite by taking all your hearts versus a snake that takes away two hearts with one bite.
7) If you beat certain challenges, you can gain a heart container allowing you to hold more hearts and giving you more chances to stay alive
a. The same with the stamina container, giving you more time to use your abilities to run, climb or swim.
8) The laws of physics and life apply to this game
a. If a fire is lit and your open up your paraglider you be pushed up with a gust of hot air.
b. If you touch fire you will get burnt
c. If you cook raw food over a fire it will turn into a meal to replenish energy and health
The people that get to make this game are the people that have made it from the beginning, Nintendo. I believe that Nintendo is making it, but the developers of the game are mainly women that enjoy the game. I chose women because they are going to recognize details that matter such as Zelda wearing pants instead of a dress during the conquest. It’s not realistic for a woman to go out to nature while planning on fighting, camping, and living off the land in a dress. It’s too hard to more in and doesn’t keep you warm at night. It is important to keep the women overseeing it lovers of the game, so they don’t make too many changes to where you don’t know what you’re playing.
The Legend of Link: A Princess’s Quest
Objectives:
1) To survive the monsters and harsh elements of the land
2) Use the land, animals, and treasure to survive
3) Save Link from Gannon’s grasp.
Procedure:
1) Click on “Start New Game”
2) Enter in your name and save progress
3) The videogame will open up with a clip of why Link is missing, where he may be, and who you are
4) You will be given a tutorial of what your abilities are in the game and how the basic game functions work such as: saving your
progress, opening up the map, looking at your supplies
5) Then you will explore the land looking for clues on how to survive and clues to finding Link
6) You are to play the game until you unlock all the missions and also save Link
Rules:
1) If you lose all your given heart (3) you will die and how to start from a checkpoint or your last saved spot in the game
2) If you hold down too long when using your stamina, you will become out of breath and not be able to move quickly
a. Stamina is abilities to run, climb or swim
3) If lose your stamina during swimming, you will drown and lose all your hearts
4) Jumping from a high area, without water below, will take all your hearts away and kill you
5) If you get attacked by an animal or monster too many times you will die
6) Certain animals have higher amounts or power than others
a. For example, a bear can kill you with one bite by taking all your hearts versus a snake that takes away two hearts with one bite.
7) If you beat certain challenges, you can gain a heart container allowing you to hold more hearts and giving you more chances to stay alive
a. The same with the stamina container, giving you more time to use your abilities to run, climb or swim.
8) The laws of physics and life apply to this game
a. If a fire is lit and your open up your paraglider you be pushed up with a gust of hot air.
b. If you touch fire you will get burnt
c. If you cook raw food over a fire it will turn into a meal to replenish energy and health
System Analysis
The system that I am going to use for my system analysis is the St. Bonaventure parking and driving system. This system has a lot of negative controversy to it is that it is ineffective to the students here at St. Bonaventure. There are some ways that I do believe it is effective such as the driving aspect of keeping everyone as safe as possible. The parking system though, causes the student here a lot of stress, heartache, and money.
The parking system does not help out students, especially the underclassmen and student-athletes. The underclassmen are allowed to bring their cars here unlike other campuses that require you to be older than a freshman, some schools even requiring you to be a senior. The reason for this is that it saves parking spots on campus and gives people with far more options to park when going somewhere on campus. With the underclassmen being able to bring their cars it means there are fewer spots available. On top of having the underclassmen being able to drive, there are also not a lot of parking spaces on campus for students to begin with. I feel that if there was a restriction to underclassmen and their cars there wouldn’t be this much stress. There are some days, as a senior that I have to leave 30-20 minutes early for a class that I am less than 2 minutes away from driving. Not only does this parking cause stress on the upperclassmen but also on the freshman class. They don’t have parking right out of their dorms. Their parking is a 5-7-minute walk from the dorms. Many people don’t think of this as a big deal but when you’re walking by yourself at night it can be intimidating, even if you are walking with someone. I also don’t want to forget to mention that in St. Bonaventure the winter gets pretty horrible. If someone has groceries and they are trying to carry them they may slip, fall, or they may get frostbite.
Student-athletes have the same issue with not enough parking spots. I am a softball player here at St. Bonaventure and have experienced this frustration the past four years here. There are not enough spots and the majority of spots by the field are in the heart of campus, so they are always taken by people in class and the remaining majority of spots are faculty. This causes major stress because if athletes are late to their practices, it is comparable to being late to your job. For practice, I have leave 20-30 minutes early when it is only a 2-minute drive. I don’t have a lot of time, to begin with, so the odds are I’m coming from class and could be fueling myself with food instead of looking for a spot and making time for myself to walk across campus.
After reading through Gee, I believe that the SBU parking and driving system falls underneath semiotic domains. The campus of SBU uses signs to represent what we can do within the parking system. For example, if you pull in to a spot and it has a sign that reads “faculty and staff parking”, it symbolizes the twenty-five dollars you have to pay if you decide to stay in that spot being a student. Another example is the ground has lines on it with car-sized spaces between the lines. These spaces and lines symbolize where you have to park. It doesn’t say on the ground “park here” you simply just know to park there, between the lines and in the spaces, without instruction.
Another important symbol on this campus within the driving system is the stop sign. Although the sign does indeed say “stop” in capital letters, it doesn’t go into full detail. When seeing the stop sign, it holds the symbolic meanings: I have to stop before I move forward in my car, when I stop I have to make sure no one is coming, if someone is at the stop sign before I get there, that person can go first and vice versa if I get there first, if I go through the stop sign I can cause harm to myself or other, I can get a ticket if I don’t stop at the stop sign.
This system is important to the world because is it a similar system used the “real world” such as cities, countryside, and the suburbs. After analyzing the system, I think that it would beneficial to expand the number of parking spaces on campus. It would help the underclassmen, upperclassmen, and student-athletes.
The parking system does not help out students, especially the underclassmen and student-athletes. The underclassmen are allowed to bring their cars here unlike other campuses that require you to be older than a freshman, some schools even requiring you to be a senior. The reason for this is that it saves parking spots on campus and gives people with far more options to park when going somewhere on campus. With the underclassmen being able to bring their cars it means there are fewer spots available. On top of having the underclassmen being able to drive, there are also not a lot of parking spaces on campus for students to begin with. I feel that if there was a restriction to underclassmen and their cars there wouldn’t be this much stress. There are some days, as a senior that I have to leave 30-20 minutes early for a class that I am less than 2 minutes away from driving. Not only does this parking cause stress on the upperclassmen but also on the freshman class. They don’t have parking right out of their dorms. Their parking is a 5-7-minute walk from the dorms. Many people don’t think of this as a big deal but when you’re walking by yourself at night it can be intimidating, even if you are walking with someone. I also don’t want to forget to mention that in St. Bonaventure the winter gets pretty horrible. If someone has groceries and they are trying to carry them they may slip, fall, or they may get frostbite.
Student-athletes have the same issue with not enough parking spots. I am a softball player here at St. Bonaventure and have experienced this frustration the past four years here. There are not enough spots and the majority of spots by the field are in the heart of campus, so they are always taken by people in class and the remaining majority of spots are faculty. This causes major stress because if athletes are late to their practices, it is comparable to being late to your job. For practice, I have leave 20-30 minutes early when it is only a 2-minute drive. I don’t have a lot of time, to begin with, so the odds are I’m coming from class and could be fueling myself with food instead of looking for a spot and making time for myself to walk across campus.
After reading through Gee, I believe that the SBU parking and driving system falls underneath semiotic domains. The campus of SBU uses signs to represent what we can do within the parking system. For example, if you pull in to a spot and it has a sign that reads “faculty and staff parking”, it symbolizes the twenty-five dollars you have to pay if you decide to stay in that spot being a student. Another example is the ground has lines on it with car-sized spaces between the lines. These spaces and lines symbolize where you have to park. It doesn’t say on the ground “park here” you simply just know to park there, between the lines and in the spaces, without instruction.
Another important symbol on this campus within the driving system is the stop sign. Although the sign does indeed say “stop” in capital letters, it doesn’t go into full detail. When seeing the stop sign, it holds the symbolic meanings: I have to stop before I move forward in my car, when I stop I have to make sure no one is coming, if someone is at the stop sign before I get there, that person can go first and vice versa if I get there first, if I go through the stop sign I can cause harm to myself or other, I can get a ticket if I don’t stop at the stop sign.
This system is important to the world because is it a similar system used the “real world” such as cities, countryside, and the suburbs. After analyzing the system, I think that it would beneficial to expand the number of parking spaces on campus. It would help the underclassmen, upperclassmen, and student-athletes.